Tuesday, 22 April 2014

Dating kate gta iv

Kate McReary



A Kate no le gusta la vida criminal que llevan sus hermanos, y parece ser la unica que siente un poco de afecto por Francis McReary. el hermano policia.



Grand Theft Auto IV



Kate y Niko



Niko Bellic y Kate McReary.



Kate aparece por primera vez en la mision Harboring a Grudge. en la que esta discutiendo con Packie. ya que el la describe como una mujer que no podra salir con un hombre. Niko aparece, y Packie le presenta a Kate y a su madre, Maureen McReary. Niko y Kate comienzan a sentir algo el uno por el otro nada mas verse, pero Packie le dice a Niko que tienen cosas que hacer.



La proxima vez que aparece Kate, Packie esta con Gordon Sargent y Michael Keane. dos hombres de la familia McReary. De nuevo, Kate y Niko vuelven a sentir algo el uno por el otro, pero tambien de nuevo Packie le dice a Niko que quite las manos de encima de su hermana, ya que tienen que ir a robar un almacen de la Mafia .



Despues de que escapen del robo, Packie le dice a Niko que llame a su hermana para quedar con ella, para que se divierta. Niko acepta.



El funeral



Independientemente de a quien hayas matado en la mision Blood Brothers. si a Francis o a Derrick McReary. el funeral al que vayas sera en la iglesia de Suffolk. En ambos funerales, Kate dice que no conocia demasiado bien a ambos hermanos, pero que lo siente mas por su madre. Al final de esta mision Kate le agradece a Niko lo que hace por su familia, sin saber que realmente el asesino a uno de sus hermanos (Francis o Derrick).



Niko Bellic sobre el cuerpo de Kate.



En las ultimas misiones, Niko tendra que hacer una eleccion; hacer el trato con Dimitri Rascalov y ganar el dinero, o matar a Dimitri en venganza. La opcion de Kate es que mate a Dimitri, ya que dice que le perderia el respeto si hace el trato.



Dinero . Niko decide hacer el trato con Dimitri, pero Kate, debido a que Niko ha traicionado sus perjuicios, decide dejarle de hablar.



Venganza . Niko decide matar a Dimitri. Cuando llega el dia de la boda de Roman Bellic y Mallorie Bardas. Kate acompana a Niko. y se declaran novios. Pero cuando estan saliendo todos de la iglesia, Jimmy Pegorino pasa con un coche, dispara con un fusil y mata a Kate en venganza por la muerte de Dimitri. En la ultima mision. Niko mata a Jimmy para vengarse.



Citas



Kate McReary en la calle.



Niko puede salir con Kate tras la mision Waste Not Want Knots. Por mucho que Niko salga con ella, Kate nunca le invitara a entrar a casa, ya que solo salen como amigos.



En las citas Kate suele hacer comentarios sobre la vestimenta de Niko o de su automovil, aunque esto no influye en la cita.



Estos son los datos mas importantes para una cita con Kate:



Artwork de Kate McReary.



Endings in GTA IV



      Spoiler Warning: Plot and/or ending details are in the text which follows.



For plot details before what's shown below, see here .



" So. this is what the dream feels like. This is the victory we longed for. " ―Niko Bellic .



Grand Theft Auto IV has two dramatically different endings . Deal and Revenge . Because of this, it is recommended to save on a different file after the mission That Special Someone (or not save playing one ending and restart and play the other) so that you can easily play the other ending without having to replay the whole game. This page lists the events of both endings.



In the mission One Last Thing. Jimmy Pegorino will request Niko Bellic to do a Heroin deal worth millions that will give Niko $250,000; but the problem is Dimitri Rascalov is a key player in this deal and Niko fears he will make things sour. Roman Bellic suggests Niko does this deal to make money and claims Rascalov has reformed; Kate McReary demands Niko not do this deal as she fears Rascalov will double-cross him.



Dimitri Rascalov & Jimmy Pegorino are both murdered in these two endings; though depending on the ending, Roman Bellic or Kate McReary -- the two people Niko presumably trusts more than any others -- will die.



The Lead Up



After Niko deals with Darko in the previous mission, he gets a call from Pegorino. Niko meets him at Honkers. Pegorino has a deal with Dimitri, (he will deliver the Heroin to a third-party and someone needs to pick up the money) and needs Niko to make the deal. But Dimitri betrayed Niko in the past and even nearly murdered him which makes Niko reluctant to do the deal.



When Niko leaves Pegorino, Niko calls Roman and tells him about the situation. Roman already knows about the deal, he also knows where Dimitri is hiding out. Niko now decides that he could just kill Dimitri instead since he knows Dimitri's hideout. But Roman begs Niko to take the deal and not to kill him, because he wants the money to take himself and Niko to a vacation in Vice City.



Niko then calls Kate and tells her about the deal. He explains that taking the deal would be going back on an oath he swore to himself, but that the money could make things easier for himself, and for Roman. Kate pleads with him to not take the deal, and to stick with what he believes in (not knowing that the alternative is Revenge).



The game prompts the player to "Make Your Decision". Two icons appear on the map. A Deal (shown in green dollar icon) and a Revenge (shown in a red dagger icon). The player must decide to either drive to the dollar icon to take the Deal or drive to the red dagger icon to take Revenge.



Deal



If the player chooses Deal, Niko meets Phil Bell in a townhouse in Tudor. They drive to Port Tudor where the deal is to take place. It turns out however that Dimitri is after his revenge. He killed the people who Niko was supposed to make the deal with. Niko and Phil, in the third-parties compound, decide to steal the money (and Niko plans to kill Dimitri later).



They enter the warehouse from the roof, and find themselves in a gunfight. After killing most of the men, they make their way to the room with the money, only to see someone else escaping with it. They chase the thief down, killing him and collect their money. Niko takes Phil back to Tudor and both of them decide that they're out of the crime business.



Niko calls Kate, she refuses to come to the wedding after Niko didn't take her advice. Roman then calls and tells Niko to get to the Church for his wedding with Mallorie .



The wedding goes perfectly to plan. However, after the wedding, an assassin sent by Dimitri, comes up behind Niko and tries to kill him. After firing an accidental shot to the side, Niko manages to turn the gun around and shoot the assassin in the head. The one shot, however, killed Roman. Enraged, Niko repeatedly shoots the assassin's dead body and began kicking him. Little Jacob warns him to go home and he promises to find Dimitri for him.



Niko goes home and sleeps (when you save the game, the mission is named "In Mourning"). After he awakes, Little Jacob calls. He has a car, and he's following Pegorino's men back to Dimitri. Niko finds Jacob and takes control of the car. He chases them to an Alderney Casino. After a shootout in and out of the casino, he sees Dimitri killing Pegorino. He kills him in selfishness because he wants the reward for himself.



Dimitri finds a helicopter, which Niko grabs hold of, but is shaken off, quickly taking a boat. After a chase, Jacob picks up Niko in an Annihilator. Both Dimitri and Niko crash on Happiness Island where Niko finally kills Dimitri. Credits roll. After the credits many phone calls take place. In one, Brucie voices his sadness that Roman was killed, while Kate tells Niko that she will be there for Niko, and in a last one, Mallorie reveals that she is pregnant with Roman's child, who Niko promises "will never have to worry about anything."



Revenge



If the player chooses Revenge, Niko, betraying Pegorino. engages a heavy gunfight on Platypus (the boat that brought Niko to America), killing all the Russian Mafia aboard the ship. Niko gains access to the cargo hold where he finishes off Dimitri's goons then gets up close and personal to Dimitri.



Niko executes Dimitri in cold blood and leaves his body at the floor of the hold. He leaves the boat, then Niko calls Roman to tell him this, and Roman was upset to hear this, but appreciates how Dimitri will not bother the two anymore.



After the mission, Niko calls Kate. She is ecstatic that he cut his ties with Dimitri. She's coming to the wedding. Niko picks her up. On the way, he talks about his criminal life as if it was a thing of the past.



The wedding goes as planned. However, following the ceremony, Pegorino arrives and performs a drive-by shooting. shouting "You fucking double crossing immigrant shit!", accidentally killing Kate. Roman and Jacob then tell Niko to leave, and they assure him that they will find Pegorino soon.



Niko goes home and sleeps, and when he awakes he gets a call from Jacob. Jacob has a car and is following Pegorino's men back to Jimmy himself. Niko meets Jacob and Roman. Niko takes control of the car.



When Pegorino's men arrive, Niko engages in a heavy gunfight before chasing Pegorino out of the building. Pegorino grabs a speedboat and escapes at sea. Niko grabs a bike and he chases Pegorino on the shoreside. Later in the chase, Jacob and Roman pick up Niko in an Annihilator.



Both Pegorino and Niko crash on Happiness Island, where Niko finds and kills Pegorino in a shootout. After the mission, the credits roll. After the credits, many phone calls take place. In the first phone call, Packie says sadly that Kate did not deserve to die, and that the men in the McReary family were the sinners. In the last phone call, Roman reveals that Mallorie is pregnant, and if it's a girl, they will name her Kate, in honor of Kate McReary.



Kate McReary



" I gave up on my brothers a long time ago. Every day I expect to get a call from the coroner about one of them. " ― Kate McReary



Kate McReary (1981 - 2008, optional death) is a character who appears as a main character and a girlfriend in GTA IV. She is a 27-year old potential love interest of Grand Theft Auto IV protagonist Niko Bellic. She is the sister of Patrick. Francis. Gerald and Derrick McReary. the only daughter and the youngest child of Maureen and an unnamed father. She works at the community center in Dukes. At first, Packie tells Niko to stay away from her, but later encourages Niko to go out with Kate. She holds traditional values, and according to Patrick, "she won't put out". Despite this, the player is still given the option to try and join Kate inside.



According to Patrick, Kate witnessed several bloody fights between her brothers; seeing Gerry beating Francis was a traumatic childhood experience for her (she was in therapy for quite a while). Over time she has apparently become accustomed to living close to violent crime, liking Niko despite disapproving of his lifestyle. In extreme contrast to all his sons, Mr. McReary had an excellent relationship with Kate and was pretty much never angry at her. She plays a pivotal role at the end of GTA IV's story.



Contents



Dating



Kate is a bit more complicated to date than the other girlfriends. She prefers Niko to wear clothing from Modo. Her activities are also limited as well, seeing as how she does not like to go bowling. or see a show at both Perestroika and Split Sides. As stated before, no matter how many times you try to "try your luck" at the end of a date, the player will never be invited inside because she only considers Niko to be a friend.



Kate's conversations with Niko. after getting her drunk, will eventually reveal that she knew that her father was molesting her brothers. She doesn't explicitly state that her father was a child molester but she does cry that she knew what he was doing to her brothers. One may deduce at first that she knew their father was beating the boys however once Packie reveals that their father molested both him and Gerry one can conclude she knew her father was molesting her brothers but kept quiet since her father did not molest her. She thinks her brothers' bad and illegal behaviors are a means to rebel against their father.



Unlike some other girlfriends, Kate does not have a special ability which can be unlocked. She sleeps from midnight to 8am.



Cars Kate likes:



Restaurants/bars Kate likes:



Venues Kate dislikes:



Notable Outfits



Kate has three kinds of outfits:



In Harboring a Grudge, Waste Not Want Knots, and I Need Your Clothes, Your Boots, and Your Motorcycle, she wears a white sweater and a black shirt with denim jeans.



Kate McReary



Katie "Kate" McReary (Irish: Cait Nic Ruairi) is a 28 year old character in the HD Universe and one of the love interests of Grand Theft Auto IV protagonist Niko Bellic. She is the sister of Patrick. Francis. Gerald and Derrick McReary. and the daughter and youngest child of Maureen and an unnamed father. She works at the community center in Dukes. At first, Packie tells Niko to stay away from her, but later encourages Niko to go out with Kate. She holds traditional values, and according to Patrick, "she won't put out". Despite this, the player is still given the option to try and join Kate inside.



According to Patrick, Kate witnessed several bloody fights between her brothers; seeing Gerry beating Francis was a traumatic childhood experience for her (she was in therapy for quite a while). Over time she has apparently become accustomed to living close to violent crime, liking Niko despite disapproving of his lifestyle. In extreme contrast to all his sons, Mr. McReary had an excellent relationship with Kate and was pretty much never angry at her. She plays a pivotal role at the end of GTA IV's story.



"Life is complicated. I killed people, smuggled people, sold people. Perhaps here, things will be different."



— Niko Bellic



Grand Theft Auto IV is the fourth full installment of the Grand Theft Auto series and the first one to appear on a seventh generation console. It was also, thanks to a famous slip-up by Sony over renewing their previous contract with Rockstar for exclusive publishing rights, the first entry to get a simultaneous Multi-Platform release, as well as the first to have downloadable content. The game certainly takes advantage of the new hardware to the fullest - character models are much more detailed and animated along with just about everything else.



One of the biggest changes from previous installments is IV 's ability to take advantage of the Internet connectivity that virtually all next-gen consoles have built in. A number of multiplayer game modes are offered, including classic deathmatch and team deathmatch along with team-based co-op missions. There's even a simple open sandbox mode so you can run around Liberty City doing whatever you want with your friends or complete strangers.



Set in the late 2000s, the story follows Niko Bellic, a beleaguered foreigner who comes to Liberty City to escape the skeletons he left behind in east Europe, attracted by his cousin Roman's tales of money and women as far as the eye can see. Unfortunately, life in Liberty City turns out to be anything but, forcing Niko to delve back into his past life of violence to get by.



Before the game's release, Rockstar signed a $50 million deal with Microsoft to produce two downloadable expansion packs exclusively for the Xbox 360 in 2009. Of course, this was a major flashpoint in the Console Wars. The first of the two was released in March, while the second one was released at the end of October. PS3 and PC owners could rejoice as these previously exclusive expansions came out for their formats in April 2010. They have their own pages, and are as follows. If you have tropes for the Episodes from Liberty City (as their compilation release is called), put them on their respective pages.



Cousin, let's go troping!



Acceptable Breaks from Reality /Anti-Frustration Features. While wanted by police, most food stores (the places that restore your health ) will refuse you service. However, food carts, which are by far the most plentiful source of food in the game, will still serve you and will only run away when directly attacked.



Accidental Misnaming. Subverted with the cashier of the internet cafe in Broker. Someone who calls Niko "Roman's cousin" probably isn't too great with names, but she does call him Niko after he tells her his name.



Played straight with Bernie Crane, who's name was changed from Florian Cravic.



Action Girl. Averted with Michelle/Karen, who despite being a government agent isn't exactly the action type.



Adorkable. Michelle, until she's revealed to be Karen. at any rate, and even then .



Niko is seen as this by his various girlfriends and even by (shudder) Brucie.



Adventure Duo. Niko's interactions with cousin Roman fit this dynamic, especially early in the game. His moody cynicism and lack of familiarity with Liberty City is repeatedly contrasted against Roman's light-hearted optimism and experience.



Against the Setting Sun. Likely to occur in the "Revenge" ending, but not always.



The Alleged Car. The game features several. You can find rusty, unreliable "beater" variants of several of the cars, including the Sabre, Vigero, and Esperanto ("Roman's Taxi ").



You can also find beater variants of the Emperor. all of which have only 3 headlights as a nod to the "Psychobilly Cadillac " from the Johnny Cash song "One Piece at a Time ." You can also find a customized "rat rod" version with an acid green vinyl roof.



Heck, the "Yankee" truck is only available in "beater" form, (though the degree of wear and decay varies; the "Liberty State Delivery " variant is in relatively decent shape, aside from the graffiti and some mild oxidization, while the "Sprunk " variant wouldn't look too out of place in a game like Fallout 3 ).



The Lost and Damned adds a new open-bed variant of the "Yankee" that's in even worse shape. The body work is permanently dented, it appears to have been painted with house paint which wasn't allowed to dry properly, the mirrors are falling off, the wheels are beginning to rust, and the bed appears to be taken from a much older vehicle, though it ''is'' faster than the normal Yankee due to the cargo box being replaced with a much lighter open bed.



The Lost and Damned also adds one other beater variant, the "Gang Burrito " (based on the Burrito), and three cars with no non - beater versions, namely the Regina, Slamvan, and Tow Truck.



It also gives us the "Rhapsody " which isn't a "beater" but is based off a well-known Alleged Car. the AMC Pacer .



One of the Dummied Out vehicles from The Ballad of Gay Tony . the "policew" also counts, it appears to be a Police Interceptor that was crashed, then dumped in the ocean, and fished out several years later. It is somehow still drivable, though it probably isn't supposed to be (it is a beta vehicle after all), it was probably only intended for use in a cut scene.



Most of the beater variants perform poorly compared to their regular versions, however there are three exceptions: the Gang Burrito, Roman's Taxi, and the open-bed Yankee, all of which are vastly superior performance-wise to their better maintained counterparts .



Alternate Continuity. Liberty City looks nothing like it did in Grand Theft Auto III and none of the events of the previous three games are mentioned, but GTARadio and the accompanying internet and TV shows make numerous references to the popular culture in the previous three games. And some of the in-game TV stations actually incorporate locations and even animation from previous games. Dialogue references to GTA IV-era versions of GTA III-era locations such as San Andreas, Los Santos, San Fierro, Las Venturas and Vice City are also frequent.



Aluminum Christmas Trees. In the police database, there is a woman named Mary Valvona listed as the head of the Pavano crime family. Conventional wisdom would dictate that the Mafia would never let a woman into the organization, let alone allow her to become the boss of one of the Five Families. Yet this news article proves otherwise. Though it may be worth noting that the Italian mafia and the American mafia are two seperate organizations, and the American mafia probably wouldn't allow a woman to be in charge of one of the families.



Ambiguously Gay /Bi. Brucie, possibly an Armored Closet Gay or Manly Gay .



Packie who seems a little too interested in talking about Prison Rape with Niko.



The U. L. Paper contact who mentions to Niko after reuniting him with Bernie that he knows what it's like to "get close to a man."



Talbot mentions that Bernie "likes to be called Florian. at certain moments.", Later he says "I try to block walks of shame from my memory" and "I was high last time I went here" when he arrives at Bernie's apartment, suggesting that he had a relationship with Bernie. Ray Boccino refers to Talbot as a "fanook" which is Italian-American slang for homosexual.



Ambiguously Jewish. Brucie. Not that heavily hinted at, but come on. the guy's freakin' last name is Kibbutz .



Confirmed in TBoGT. Brucie's older brother Mori spent time in Israel, serving in the Army (allegedly).



American Dream. Flavor 2. HARD.



Amoral Attorney. Niko must kill one of these by forging a resume to get an interview.



Averted with Kiki, who is not Amoral, just blindingly ignorant. Niko flat-out confesses to being a murderer on a date, and she blames society for it and continues the date.



An Immigrant's Tale. Niko is the first post-3D series protagonist to not be an American citizen; he is instead an illegal immigrant from Serbia. This viewpoint allows the game to better show its more cynical take on the American Dream. and its Deconstruction of Damn It Feels Good to Be a Gangster .



Anti-Hero. Niko is something of an Unscrupulous Hero. Niko came to America to escape the horrors of his past life but also seeks to find and kill those who betrayed him years before. However, he sports an indifference and lack of morality towards anyone who would seek to use his talents to carry out dirty deeds, throwing some Nominal Hero into the mix.



Arms Dealer. Unlike the previous games in the series, where the guns came from perfectly legal firearm stores, all the weapon shops in this game are underground back-alley operations due to LC's Mayor having enacted strict gun control laws. This is also what Little Jacob does for a living — if he likes Niko enough, he'll even deliver a car full of weapons to the player's location on demand (for a price, but a lower one than the dealers).



Artificial Stupidity. AI drivers in general are VERY bad at avoiding crashes. This is most telling on bridges where multi-car pileups are common because several cars decided to merge into the same lane at once. This may or may not be intentional.



Pedestrians aren't much better, often rolling in the wrong direction to dodge your car and ending up directly under your wheels.



Attack of the Political Ad. Two candidates in a campaign race for governor, John Hunter and Michael Graves, take out surreal attack ads accusing their opponent of some of the most bizarre things imaginable.



"You may value your privacy, but John Hunter doesn't. He wants to install a camera in your bedroom so every time you jerk off you have to pay five dollars!"



Automatic New Game. This game, as well as a few other titles developed by Rockstar, uses the trope.



It also does its logical counterpart, the Automatic Continue Game; if save-files are found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra Loading Screen before being allowed to choose which one you actually wanted to load.



Autosave. The game, aside from the manual saving that is allowed at Save Points. autosaves after completing missions. The manual saving at Save Points allows several savegames, the autosave uses only one file that is replaced each time.



Awesome, but Impractical. The counter-finishes. In a fist/melee fight, they look really cool and kill a guy at half his health instantly, but are fairly difficult to pull off and depend largely on timing. Pulling out a gun (which can be obtained fairly easily) is a much easier and effective tactic.



Ax-Crazy. Mikhail Faustin and Eddie Low.



Badass. Niko, as is to be expected of a GTA protagonist. This is underlined in the museum shootout mission. You clear out the entire museum of bad guys, which is pretty normal, again, for a GTA protagonist. Then you revisit the mission as Johnny in The Lost and Damned and come across the score of bodies that Niko left at the staircase to the ground floor of the museum, causing him to comment "This guy's fucking dangerous". And how.



Bank Robbery. Three Leaf Clover, which is almost directly influenced by Heat .



Battle in the Rain. At the end of "A Revenger's Tragedy".



Because I'm Good At It. Niko uses this exact line at one point when asked why he lives the way he does.



Berserk Button :



It's also a really bad idea to accuse Niko of being disloyal. The only person in the game who does it and lives to talk about it is Roman.



Beef Gate. Attempting to go to any island before it has been formally opened results in an automatic 6 star wanted rating. Unlike previous GTA games where it actually takes some effort to do this, in GTA IV you can set off the wanted rating by simply walking across a bridge footpath with no obstacles.



Betty and Veronica. Subverted. Because Michelle, the Veronica, betrayed him. Niko continues the romance with Kate "Betty" McReary.



Roman and Vlad to Mallorie. Since Vlad is such a dick and ends up killed early on. the Betty wins again.



Big Applesauce. Liberty City is such an excellent representation of New York that many reviewers and gamers considered it one of the game's finest points. Also, in fitting with the New York-centrism theme of the trope, Alderney, the game's stand-in for northern New Jersey. has been folded into Liberty City. Staten Island, New York's Butt Monkey. does not appear (The dev team has stated that they considered basing an in-game location on it, but ultimately concluded that players would find it boring).



Big Bad. Dimitri Rascalov for the Deal Ending. Also Evil All Along. In the Revenge Ending. you kill him before the final mission.



Big Bad Wannabe. Jimmy Pegorino. His story arc focuses on his unsuccessful attempts at getting his Alderney - based mob family membership in the Liberty City - exclusive Commission. The Deal Ending sees him form a Big Bad Duumvirate with Dimitri, which is quickly ended when the latter kills him. The Revenge Ending has you kill him in the final mission .



Bigger Bad. Ray Bulgarin. See The Unfought .



The Big Rotten Apple. The Continuity Reboot still hasn't saved Liberty City from being a Vice City. This aspect has been toned down compared to the III - continuity, since IV translates New York City after the Giuliani era, though that means the game also takes some vicious stabs at the gentrification the city's undergone since then.



Big Screwed-Up Family. The McReary family. The entire Irish mob is just one family tied together by a history of crime, alchohol, and abuse.



Bilingual Bonus. One of Brucie's tattoos reads "人妖", which is slang for transvestite in Chinese. It seems Brucie got the tattoo only because it looked cool.



Bittersweet Ending. The penultimate mission has you choose between overseeing a heroin deal with Dimitri for Pegorino or using the opportunity to kill Dimitri. If you take the former, Kate dumps you and Dimitri screws you over during the deal (though you still get the money if you succeed). then tries to kill Niko at Roman's wedding. Unfortunately, Roman is killed instead, though Kate does reconcile with Niko after. Take the latter, then Roman survives, but Pegorino kills Kate while trying to kill Niko at Roman's wedding. Either way, the game cannot be completed with everyone Niko supposedly cares about surviving.



Bonus Feature Failure. The reward for exterminating all the pigeons (and this is one of the few sidequests that gives the player an explicit reward other than money and/or contributing to the 100% Completion percentage) is an Annihilator attack helicopter that spawns on top of a certain building. Said helicopter won't spawn when the roof is accessed from the ground, requiring the player to use another helicopter to get to it. Also, it spawns at three other helipads that can be accessed from the ground, all of which are available without completing the pigeon sidequest, defeating the whole point of the "reward".



Indeed, compared to past GTA games, the rewards for side quests, frankly, are not worth the effort. Most have no monetary award, nor do they create weapon spawning points as in the previous games. Some only reward trophies/achievements (and the early release of the PS3 port does not even give trophies ). Finally, the reward for actually jumping through all the hoops and getting 100% completion is unlimited ammo capacity for weapons. but you still have to buy/find the ammo yourself (i. e. no infinite ammo), plus a trophy/achievement. compared to past games that rewarded cool vehicles and tons of (virtual) cash.



It's possible Rockstar took criticism of GTAIV's reward system to heart because the two DLC packs saw the return of "traditional" rewards such as weapon caches spawning at safehouses after completing certain side missions.



Book Ends. The game begins with Niko getting off a boat named "Platypus". During the mission A Dish Served Cold, you revisit that boat, now being used as part of a drug deal that Dimitri and Pegorino have set up.



At the end of "A Revenger's Tragedy", Niko greets Dimitri with same phrase Roman used when he first arrived in Liberty City. "Welcome to America."



Boring, but Practical. One of the most efficient ways of surviving a shootout with the cops is finding a large, sturdy piece of cover (with no way around it except through you, of course) and blindfiring from behind it with an SMG. Assault Rifle. or Carbine Rifle. The game then starts to resemble an improbably easy shooting gallery. but the tactic gets the job done.



Both pistols lack the rate of fire, power, range, or ammo capacity other guns have, but they make up for it with pinpoint accuracy and the largest default ammo pool out of all your weapons. The Combat Pistol veers into Simple Yet Awesome territory, because it uses the same ammo pool as the stock pistol, but deals enough damage to match higher-tier weapons.



Broken Bridge. The bridges and tunnels are closed due to a terror alert, and they are slowly reopened as you progress through the game. This is covered (often hilariously) on the in-game news sites.



Brooklyn Rage



Butt Monkey. Roman. In spades.



Cain and Abel. Derrick and Francis McReary.



The Caligula. Well and truly personified by Mikhail Faustin, the game's leading figure in the Russian Mob, who is completely batshit insane . He shoots his own men for no particular reason, orders hits left and right on the merest of whims, and explodes at everyone around him, including long-time friends and family. Is it any wonder why Dimitri had him killed?



Camp Gay. BERNIE.



Cassandra Truth. Niko becomes this in relation to the three optional girlfriends who can be found online. They are initially unaware of Niko's connection to organized crime, and when he reveals this to them in their conversations, this is either brushed off or mocked as false.



Chaos Architecture. Liberty City is quite unlike its GTA III incarnation due to belonging to an Alternate Continuity .



Check Point Starvation. There are no Check Points during missions, regardless of mission length. If you fail the mission, you have to start over from the beginning. This includes driving to the mission's start point. Normally, you can use a taxi to spare yourself the drive, but there are some missions where you are required to drive to the mission location, such as "Catch The Wave."



Actually, there are 2 missions where this does not apply: A Revenger's Tragedy and Out Of Commission. Once you get to Dmitri/Pegorino's hideout to begin the shootout, if you fail the mission, when you agree to the text message asking if you want to redo the mission, you don't start from the beginning of the mission. You skip the car chase and end up in the cut scene where Niko and Jacob (and Roman in Commission) drive down the embankment toward the hideout.



It should be noted that either one of these two could be the game's final mission.



If you fail Hostile Negotiation and choose to restart via the text message, you will automatically be at the warehouse without having to drive there again.



Child Soldier. Niko was one of these in the Bosnian War.



Chronic Backstabbing Disorder. Dimitri Rascalov .



Cluster F-Bomb. To say that it happens just like in San Andreas doesn't even begin to describe it.



Collection Sidequest. Brucie's car thefts, the pigeon extermination, Stevie's car thefts, stunt jumps.



Veers into Gotta Kill Em All for the aforementioned pigeons; you have to shoot and kill them in order to "collect" them. Also, the Most Wanted sidequest has you locating 30 criminals across Liberty City and assassinating them.



The Computer Is a Cheating Bastard. Implemented very subtly in the interest of Gameplay and Story Segregation. If you are supposed to kill someone who flees in a car, but they will lead you somewhere that will advance the plot, the game will always keep them slightly out of your reach during the chase. You can shoot at them all you want, they'll never take any damage. An obvious example of this is chasing Ivan early in the game. Niko is trying to kill him, but you won't be able to during the chase because the encounter after he crashes serves as the melee disarming tutorial.



Actually, you can kill Ivan while driving to the building site, but the car won't stop until it gets there, even after Ivan falls out of the car dead.



The above is averted in most other chase sequences; as long as you don't lose the target the game is scripted so that eventually the target will crash or otherwise stop the chase at some point, allowing Niko to catch up and finish the mission in question.



Enemy characters will also have near pin point accuracy when it comes to shooting you through the windows while you're inside a car, preventing you from using the car as a shield.



Covert Group with Mundane Front. "United Liberty Paper Merchants." One of the diplomas on the contact's wall has what is clearly the official seal of the CIA ◊ .



Crapsack World. Rockstar collected pretty much the worst aspects of American society (ьber-capitalism, xenophobia, Trigger Happy - ness, poverty, Hollywood History. hypocrisy, militarism, racism, idiocy) and made an entire fricking city out of it. And boy, now take a look at Dystopia beneath. Half of the time its not even played for laughs anymore.



Cuckold. Niko Bellic discovers his cousin Roman's girlfriend has been sleeping with a small-time gangster in exchange for protecting Roman. Roman is clearly upset by the revelation, but he relents in order to avoid making his situation worse. Niko, however, is horrified by his cousin's failure to act and flat out kills the gangster for what he did.



Curb-Stomp Battle. If you are properly armed, and are prepared for it, most gunfights in the game can qualify as this from Niko's perspective.



In particular, however, the "random encounter" fights with Eddie Low and Clarence are curb stomps for Niko if he arrives armed with a half-decent gun, especially as Eddie attacks Niko with a knife . Interestingly, if you take the knife away from Eddie. he will run away, so you have to chase him and kill him to get the 100%.



Damn You, Muscle Memory. players familiar with the driving and control scheme from the GTA III-era games tend to be completely thrown by the new controls of GTA IV. Fortunately (at least in the PS3 version), an option is provided to change the controls to the "classic" configuration, although some differences remain, such as controls related to drive-by shooting.



Darker and Edgier. May seem hard to do, but IV was a definite shift away from the more lighthearted predecessors; the Crapsack World goes from being Played for Laughs to Played for Drama. Even on the radio, the humor is much more toned down, and the actual missions themselves seem to involve almost no laughing moments. Even the radio satire is a lot less funny and more outright stating what is wrong with America. It seems like Rockstar just picked targets and let 'em have it with both barrels. Even the game physics are Darker and Edgier. Shit, the car's on fire, I'll just leap to safety and - oohh, ouch, that looked painful. curse you, conservation of momentum! And then there's getting thrown through the windscreen in head-on collisions.



IV is seen as being so much darker and edgier than the III - era games that reportedly its sequel, GTA V . has been designed with a conscious push in the opposite direction.



Dating Sim. You can date various women, who (except for Michelle and Kate, who you have to date for story reasons) give you the added benefit of their special abilities (instant healing from the nurse, getting cops off your back from the lawyer, clothing discounts from the socialite). In addition, you can go on "dates" with your male friends, who also give you bonuses if they like and respect you enough (Little Jacob sells you weapons out of his trunk, Roman sends a cab for you, Packie gives you car bombs, etc).



The girlfriends tend to be slightly higher maintenance than other characters, as Niko has to be dressed a certain way and drive a certain type of car (as well as pick the right type of venue) to impress the ladies. And each girlfriend has her unique tastes. Fortunately, however, this is not taken to the extreme levels seen in GTA: San Andreas (you no longer need to have a different fitness level for each girl, for example).



Dead Foot Leadfoot. Lots of drivers will accelerate forwards if they're killed.



For some reason some drivers when Niko attempts to carjack them, will go full speed into reverse, too.



Deconstructed Trope. As a character, Niko criticizes the idea behind the series' first 3D protagonist, Claude. The game points out that all you'd get if you were a lone. anonymous hitman working for but unaffiliated to any part of the criminal underworld in a place like Liberty City is a whole load of suffering and the deaths of your loved ones. In so doing, the game manages to subvert Damn It Feels Good to Be a Gangster .



Deconstruction. Of its own series. Rather than show a glamorized portrayal of criminal life like the previous games did, it portrays it realistically, with most of the characters being poor, sociopathic, psychotic, greedy, or otherwise unlikable. Even Niko himself is a hypocrite.



Depraved Bisexual. Eddie Low, hoo boy.



Deadpan Snarker. Niko. Deconstructed to some extent, as the way he casually mouths off to hardened killers just helps illustrate how little he cares for his own life.



Niko will also make snarky comments if a friend calls on the phone wanting to do something while he's on a mission. For example, in mission where you have to take a female hostage to a new hiding place, someone may call you to ask if you'd like to go to a strip club. Niko will reply that he's currently with a woman and that it would be a bad idea to bring her along.



A hilarious moment comes when Niko is driving a truck rigged with explosives and Roman calls him asking if he wants to get drunk with him.



Death by Irony. Manny, after doing several missions for him to help "Clean Up The Mean Streets" He confronts one of the bigger drug dealers in the area (Who was already in a mental breakdown now that the cops were closing in on her), And is promptly killed for it, Niko is unsurprised at the death and lampshades the irony in it.



Devil in Plain Sight. Michelle isn't fooling anybody. except the actual in-game characters, of course. Niko is suspicious towards her, demonstrated when he notices that all of Michelle's furniture still has tags, how closed off he gets when she insists he can tell her anything, and when he thinks she might have drugged his drink on a date.



The Dev Team Thinks of Everything. Try to approach the warehouse when the Russians are holding Roman hostage by helicopter. You'll be shot by two mooks with rocket launchers. Yes, Rockstar added guards for the roof even though one player in a million would think of trying that.



If you're riding around in a fairly crappy car and listening to the radio when you receive a call, you'll hear interference on the radio before your phone rings.



Since shooting out tires is the easiest way to win street races, plenty of enterprising players surely tried to do so before the race starts while the opponents are nice and stationary. This cancels the race on account of "sabotage."



Dialog During Gameplay. The NPCs are chattier this time around, and will often launch into conversations that (often humorously ) flesh out the story; these may occur in main or side missions or even during friendship activities or dates. See Narrative Filigree below.



Disc One Nuke. The inventory of the gun dealers is limited based on how far you've progressed in the game. but if you know where to look, you can find everything from the Combat Pistol to a Rocket Launcher as soon as you begin.



Do Not Call Me Paul. How Bernie responds whenever he is called by his old name, Florian.



Dirty Cop. Francis McReary



The Don. Jimmy Pegorino and Jon Gravelli.



Double Consciousness. The missions that present a Moral Dilemma and even some instances of Gameplay and Story Segregation meditate on how this trope affects immigrants. Niko is torn between two conflicting worldviews, both with their own virtues and vices. One embodies his native Serbia; he is loyal to his family. but is also trapped in a wartime mindset. The other embodies his immigrancy; he seeks wealth and a new life in America, but believes he can only attain them through crime. Niko doesn't explicitly comment on this, so it's up to the player to decide which one to indulge.



Downloadable Content. The DLC here amounts to an entire Expansion Pack .



Drunk Driver. The drinking mini-game usually results in this. Well, not always the "driver" part, if you prefer, maybe due to your conscience, or maybe because you gain one wanted level when you pass by any police unit while driving drunk. Or maybe because it's really hard to drive drunk, and even with this being a video game you crash so much that you're likely to kill yourself or your companion. The game doesn't help by making walking (and, therefore, getting into a hailed taxi cab) virtually impossible.



"Pisswasser! This is beer! Drive drunk off a pier!"



Dystopia. They drove the point as high as the then-current situation would allow it. Think about it. This game portrays how America would be if they had taken the PATRIOT Act too seriously:



Police officers are allowed to draw a weapon on someone for hitting another person, refusing to pay highway toll, flank roadblocks or trespassing on government property (hell, even shoot them if they feel like it, which would be the case at most times).



As mentioned in the police recruitment trailer, the police are allowed to shoot into crowds of peaceful protesters for strolling outside the "Free Speech Zone" (already the fact that "Free Speech Zones" exist is a slap in the face). Furthermore, they are protected by law for - as well as are totally fine with the fact of - running over bystanders to catch even one perpetrator.



The police shut down a city the size of New York by erecting road blocks on every major water crossing, having little more motivation than "fucking terrorists".



Terrorists (whether they exist or not) are the highest priority for the police. And not, say, heavily-armed bank robbers and sociopaths.



Any personality who isn't Republican, right-wing, capitalist, straight, Francophobic, xenophobic, an American citizen, an American supremacist (or at least a white supremacist) or a gun owner is basically declared anything along the lines of "Dirty Commies " in public .



Early-Bird Cameo. Both Johnny and Luis show up in the main story before their respective DLCs, as does Gay Tony himself.



You can also find their records in the police database.



You can even find records for Chinatown Wars characters, including Huang Lee.



Elaborate Equals Effective. Not for weapons, but cars, particularly gang cars. Crosses over with Power Equals Rarity .



In previous installments besides San Andreas . gang cars were self-contained vehicles that unfailingly spawned in their respective gangs' home areas. Here, gang cars are randomly-spawning, modified versions of civilian vehicles, distinguished by unique paintjobs and accessories, to hint at their often-enhanced performance. They are rare in areas where their unmodified civilian versions are common, so be prepared to go on a Self-Imposed Fetch Quest or Pixel Hunt if you want one in your parking space .



Subverted for civilian-only cars that randomly spawn with rare paintjobs and accessories (see The A-Team Shout-Out entry below for examples). While they look cool. they don't sport enhanced performance.



Taken Up to Eleven with NOOSE's service vehicles, which are modified versions of the Police Cruiser. Patriot. and Securicar. respectively. All three are outfitted with LED-lightbars, grilles, and high-profile tires that make them look more menacing than their regular counterparts. The first two are transformed into Lightning Bruisers and the third is made even more of a Stone Wall. They are rare to the point of not spawning anywhere on map the unless you are wanted by the authorities and difficult to get for obvious reasons .



End of an Age. It's made quite clear that the glory days of gangsters are a thing of the past. Most of Niko's employers end up dead or in prison, Packie and Gerald McReary long for decades past when their family ruled the roost, and the law's coming down hard on the whole business. As Michelle/Karen puts it, "Feds are all over it. Crime is done."



Erudite Stoner. Little Jacob is always ready to impart a few nuggets of Rasta wisdom to Niko as he simultaneously fills the car with pot smoke.



Escort Mission. Most notably the co-op mission "Hangman's NOOSE." The police can't keep up with you if you just fly a helicopter, one spawns roughly 1500 yards from where you start, and the NPC is relatively smart. It's the easiest and fastest way to get multiplayer ranks, which means its one of the few Escort Missions ever that players seek out repeatedly.



Even Bad Men Love Their Mamas. Niko's emails to his mother.



Every Car Is a Pinto. Subverted. If you smash up your car too much in this game, it'll simply stop running, though it may catch fire and explode on occasion.



Evil Pays Better. Subverted by the choice between killing Playboy X or Dwayne Forge. If you kill Playboy X. you get his apartment, Dwayne as one of your friends (whose special ability is to send out some of his fellow gang members to help you ), and a bonus outfit that is a Shout-Out to III . while killing Dwayne instead only gets you money. Also, sparing the lives of some people will earn you some bonus missions later on. Played straight in the choice between killing Francis or Derrick. where killing Derrick will earn you a special ability with Francis that will allow you to cancel your wanted level.



When it comes to killing Francis or Derrick, you can phone Francis before shooting anyone. Niko will tell Francis he's having second thoughts and Francis will offer Niko a bonus/raise (which ends up being $20,000) to kill Derrick.



Expansion Pack. The Lost and Damned and The Ballad of Gay Tony are helping to popularize this on consoles.



Expy. The U. L. Paper contact wears horn-rimmed glasses, works for a mysterious shadowy organization, and uses a paper company as a front. Does that sound strangely familiar to you?



Also, Niko himself, who very much resembles the sniper Sasha from Behind Enemy Lines.



Face-Heel Turn. Dimitri betrays Niko to Mr. Bulgarin, a human trafficker that Niko used to work for who believes that Niko stole money from him.



Niko also considers this to have happened when he learns His girlfriend, Michelle, is actually a drug enforcement agent working to recruit him. Considering the somewhat unsavory (not to mention illegal) acts Michelle's agency forces Niko to undertake, one could consider that she becomes a heel.



Depending on the player's choices, Niko himself can be seen to do this several times in the game, such as when he decides to kill either Playboy X or Dwayne, both of whom are depicted as allies, and later decides whether to continue siding with Francis and kill Derrick, or kill Francis instead.



Fantasy Helmet Enforcement. Wait around a second after getting on a motorcycle, and Niko will don a helmet. Niko may be a mass-murdering thug, but at least he obeys helmet laws!



If you're in a hurry, you can simply jump on the bike and go - you have to be stationary for a while for Niko to don his helmet. If you fall off the bike though, damage taken is slightly higher.



Fiction500 - Cloe Parker's father is said to be worth 950 billion dollars.



Final Speech. Nearly all the people you can perform executions on give these before you kill them. Subverted in that you can cut them short by just shooting them.



Fingerless Gloves. Niko wears them on the cover and in some of the loading screens, but you can't find them in-game. You would not believe how angry some players got over this.



Fish out of Water. Played with. Niko doesn't struggle much to adjust to his life in America but then he keeps getting involved with stuff that isn't that unfamiliar to him either. People do poke fun at his foreigner status (as seen below).



Four Eyes, Zero Soul. Dimitri Rascalov.



Four-Temperament Ensemble. The four main characters fit: Niko is melancholic, Roman is sanguine, Brucie is choleric and Little Jacob is phlegmatic.



Fragile Speedster. Zig-Zagged. some of the fastest cars in the game are also some of the most durable cars in the game. some .



Inverted with all the mid-engined supercars and the rear-engined Comet. They're pretty much impossible to disable in frontal crashes, the only ways to disable the engines in these cars are rear-ending them, driving backwards in them and crashing into stuff. or just shooting them. now that's not to say that they won't stop working after a few dozen head-on collisions, the front end will become deformed and the wheels will lock up, at this point the car is technically still running. but is completely immobile and undrivable.



Played straight with the Coquette. Banshee. Feltzer and most other front-engined sports cars. note ESPECIALLY the Coquette and the Feltzer. they're pretty much Made of Explodium .



There is some middle ground, however, the Ruiner is the least expensive vehicle that the game still considers to be a sports car. Its the Jack of All Stats of the game's sports cars, it performs averagely in its class in most categories, not really excelling in any one category, except maybe handling, which helps make up for its mediocre durability.



The "Super GT " actually subverts this. Its is more of a Glass Cannon than a Fragile Speedster. It has the disadvantage of being front-engined, but has more weight and mass to it, meaning it can dish out some serious damage at high speeds. Still lacks the durability of the mid-engined cars, though.



The sport bikes fill this role, of course, particularly the NRG-900, which is the fastest bike in main game, but is also very light, causing the player to be easily ejected in a crash.



Funny Background Event. More than any previous GTA game, the city depicted is alive with computer controlled NPCs randomly going about their business. If you're not doing anything, stand in a park or on a street corner and you'll see them engaging in realistic-to-bizarre behavior. You might see a hooker hit up a john, two guys get into a fistfight, a cop chasing a perp, people smoking and throwing litter out of cars, jogging, or practicing tai chi on the beach. Granted, a lot of these aren't exactly "funny", but they are still background events that might often pass by unnoticed.



Funny Foreigner. Many characters find Niko's accent and mannerisms to be rather hilarious.



Fun with Acronyms. Several, most notably the Liberty Sanitation Department. as well as the National Office Of Security Enforcement (NOOSE). Ban Immigration Green Cards Outright Today, ie B. I.G. O.T



The Gambling Addict. Roman. It's his gambling debts to The Mafiya. and Niko's efforts to clear them that kick-start the plot of the entire game.



Game-Breaking Bug. The finale mission "The Revenger's Tragedy" — after a very long series of chases and shootouts, Niko will automatically jump and grab hold of an enemy helicopter; the helicopter will shake Niko off, and he will land in the water near a boat. In theory. Unfortunately, the fall will occasionally kill Niko . rendering the mission impossible to complete. Later in the chase, Niko will obtain a second helicopter, but once again a bug will result in the helicopter randomly exploding . killing Niko. Neither of these have anything to do with how the player conducts the mission.



Gameplay and Story Segregation. At no point in the game are you ever required to date Kate. They will acknowledge that she doesn't know Niko that well while they're driving to Roman's wedding but it doesn't change the gravity to which her possible death is treated .



Gang Up on the Human. Used against the player with alarming regularity. Sometimes it's justified, such as when you're robbing a bank, or recklessly running over/shooting random civilians, other times its ridiculous. It seems whenever an NPC commits a crime, the cops are really slow to stop them, and hilariously can't seem to catch up to criminals fleeing on foot. But the instant you lightly bump into that officer's car, they begin the manhunt, and several other cops within the vicinity who apparently have nothing better to do or no other crimes to stop will drop what they're doing to bring you to justice.



Genre Shift. This entry marks a pretty sharp step away from the over-the-top action and wandering of the previous games.



The Ghost. The LCPD's database has files for most of the leaders of the various criminal organizations in the game. Across three games, there are many of them that you never encounter, such as Giovanni Ancelotti, Willy Valerio, Mary Valvona, Vincent Lupisella, Harvey Noto and Kenny Petrovic (who only appears in multiplayer missions).



Government Agency of Fiction. The Federal Investigation Bureau (FIB) and the National Office Of Security Enforcement (NOOSE) are obvious parody stand-ins for the FBI and Department of Homeland Security respectively.



Gray Rain of Depression. After the final mission in the "Deal" ending.



Guide Dang It. As with past GTA games, achieving full completion of the game (and its rather lame reward) involves completing a number of side-missions and "collectable pick-ups" that are virtually impossible to complete without some sort of map or guide. This includes the locating and shooting of 200 pigeons (aka flying rats), and also locating a number of so-called "random encounters" what involve tracking down individuals located across the map and located only by icons that appear on the radar when the player is nearby (and one, Gracie. doesn't even get an icon and relies on the player deciding to walk - not drive - down a certain street at a certain time). The game slightly averts this by providing maps indicating locations of the pigeons and random encounters on a fictional website included as part of the in-game Internet. However, the website only shows up in an e-mail after you complete the main storyline, and because it's a spam email most players are likely to delete it unless they know beforehand what it is. And the maps provided aren't 100% complete, either. The DLC's rectify the "random encounter" issue by making the icons easier to see on the map and you don't need to be on top of them, either.



In the game, Niko can "date" five different women. While four of them can be found through either missions or clues given within gameplay, the fifth (Alex Chilton) is only found by those who spend the time to explore the in-game Internet, including the Craiglist parody Craplist and happen to find (hidden among many messages) a posting by her that invites response - or who learn of her existence through walkthroughs and guides.



Guilt-Based Gaming. Your friends will call and demand that you play minigames with them, and they'll get huffy if you turn them down or don't call them for a while. It is possible to avoid this friendship decline if you accept their offer and then cancel, but this makes no sense and isn't listed in the manual. and if you initiate the outing and then cancel (as opposed to them calling you), you are penalized.



Have I Mentioned I Am Heterosexual Today?. Brucie again.



Have We Met?. Due to Michelle's betrayal in "The Snow Storm". Niko answers his phone this way.



Michelle . Hey, Niko, it's me.

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